Gaming firm Rekoo opens London office
Updated: 2013-10-17 07:12
By Cecily Liu and Zhang Chunyan in London (China Daily)
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China's leading mobile gaming company Rekoo has opened a London office with a view to market its games to Europeans and bring games from European game developers to China.
Rekoo, which is famous for games such as Finding Something and Sunshine Winery, already has a presence in international markets including the US and Japan and now wants to invest heavily to increase its market share in Europe.
Pan Jinyu, vice-president of Rekoo, said the company expects to generate about 60 percent of its revenues from the UK games market. Other major European markets it wishes to focus on include France and Germany.
"The UK is strong in creative industries and it has a large gaming market - and so has China. Therefore we want to connect the gaming market of both countries," said Pan.
Founded in Beijing in 2008, Rekoo has grown over the years to have 20 million active daily personal computer game customers and 10 million daily smartphone game customers. The company has more than 500 employees across Asia and was also one of the first Chinese companies to provide games on Facebook.
Pan said Rekoo will bring to Europe many Chinese games suitable for a European audience, particularly those focusing on strategic thinking. She said many of these games will have references to European history, such as Greek mythology, which means European audiences can easily relate to them.
At the same time, Rekoo will work with European mobile game developers to bring their games to China.
She said suitable games for a Chinese audience will be those that do not involve deep thinking and are more relaxing to play. Examples of popular games fitting into this category include Angry Birds, Fruit Ninja and Candy Crush, she said.
Pan said Rekoo will play a unique role in facilitating the entry into China of European games because its team understands the Chinese gaming distribution channel very well.
She said one important step involving distribution in China is making Chinese customers pay for the games. She said there are many ways of generating revenue in the Chinese gaming industry, including asking customers to pay for certain tools needed to play the games or inserting new games' advertisements into already popular games.
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