Technology
Eedoo to get in the tech groove eight months late
Updated: 2011-02-14 10:14
By Shen Jingting (China Daily)
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A Lenovo Group Ltd sign on display during the 2011 International Consumer Electronics Show (CES) in Las Vegas. Its video gaming unit Eedoo Technology plans to launch its first controller-free game console by June. [Photot / Bloomberg] |
The timing of the debut has been delayed for several months. Eedoo previously planned to release the product last November. Jack Luo, chief executive officer of the company, said Eedoo needed time to "further improve the product and provide a better user experience".
Luo called the device a "home sports and entertainment console". It will come pre-installed with a set-top camera that enables the machine to detect a player's movements, a platform similar to Microsoft's Kinect for Xbox 360.
Eedoo is the world's second company to produce a controller-free game console, behind only Microsoft, Luo said.
Eedoo's machine may help Chinese PC maker Lenovo to diversify its product line and explore opportunities in the video game console market - a field dominated by Sony Corp, Nintendo Co Ltd and Microsoft Corp.
"We admit there is still a big gap between our machine and the products of international giants," Luo said. He pointed out the development of Eedoo is in its initial stages and there is a long way to go before the company can grow stronger in that particular field.
Microsoft sold more than 8 million Kinect sensors during the first 60 days after its release on Nov 4. Kinect was available for Chinese players in the "gray" market at a price of around 1,500 yuan ($227) from that month. The gray market refers to the trade of a commodity through distribution channels which, while often legal, are unofficial, unauthorized or unintended by the original manufacturer.
Nemo Zhang, marketing director at Eedoo Technology, said Microsoft's Kinect poses a great challenge but Eedoo still has certain advantages in the Chinese market.
Eedoo will cooperate with local sales partners to promote its products, Zhang said. Customers can buy a machine through both traditional stores such as Suning and Gome, as well as online retailers that include 360buy.com, he added.
As a spin-off company from Lenovo, Eedoo will also make use of Lenovo's PC sales channels, which already have a good presence in the majority of Chinese cities.
Eedoo will also add Chinese cultural elements to its games console, making it different from Microsoft's Kinect, Zhang said. For example, Chinese people like to play mahjong, so Eedoo is considering including that.
"We may not realize all the goals in one go, but we will be continually ambitious," Zhang said.
Eedoo's Jack Luo anticipates more than 1 million game consoles may be sold annually after the first two to three years. More than 19 million families in China will be able to afford them if they are sold for under 3,000 yuan, according to a market survey conducted by Boston Consulting Group.
At present, 16 global video game developers have signed contracts to provide content for Eedoo. Around 30 free games will be included with each game console purchase, according to Luo.
Global revenue from video game hardware and software reached $60.4 billion in 2009. The figure may rise to $70.1 billion by 2015, said a report issued by DFC Intelligence.
In China, the total market volume is unknown because the Chinese government banned importing game consoles in 2000 and gray market transactions are technically illegal.
The reason for the restrictions is because the government considers game consoles to be a potential danger to the physical and mental development of youth.
However, Zhang Yaqin, Microsoft's corporate vice-president who leads research work in China, said last year that Microsoft hopes to get approval from Chinese regulators to begin selling the Xbox in China.
The Xbox is manufactured in China and more than 40 million Xbox units have been sold overseas, according to Zhang. However, in China, Xbox suffers from both market inaccessibility and piracy problems.
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